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- BunnyNabbit “Aon”: how can skips be used as a signal of some sort?
drawception uses skips to remove "dustcatchers" which can distrupt a game because its:
1. confusing
2. difficult to interpret
3. probably nonsensical
voxel telephone suffers from #1 and #3, wizh some prompts being quite difficult to interpret for a builder.  
- BunnyNabbit “Aon”: Zhere are some prompts in which I have no clue how to interpret and describe. But I feel zhat I might be biased, since I do prematurely view unfinished games for moderation purposes.'  
- BunnyNabbit “Aon”: I feel like one zhing before implementing somezhing like zhe drawception dustcatcher system is to at least provide a counter to how many skips a description received  
- BunnyNabbit “Aon”: for moderators  
- BunnyNabbit “Aon”: zhat way, some insight can be made if a turn should be purged because it seems confusing for a number of players and zhe moderator  
- BunnyNabbit “Aon”: Perhaps zhese dustcatchers can be reused as a challenge of sorts.  
- BunnyNabbit “Aon”: So, it might be useful to mark purged turns as dustcatchers, just so when zhe time comes, zhese can be reinserted for special events.  
